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Session 2:
Source Scenes (Playing it real, Infusing scenes with as much information as possible, Categories of information, Playing longer scenes)
Notes from Piero are in CAPS.
The job of the two people in the source scene is to provide as much information as possible and remaining honest to the world created. This scene should be “serious,” which means grounded and as true to life as possible.
One is welcome to adopt a character if the character does not impede the performer (i.e., the performer is worried about aspects of playing that character versus being that character and portraying them as a real person.)
These scenes should feel like they are real scenes with real people in real relationships. Things that will help are slow scene starts and keeping them grounded.
Tools and information provided in Source scenes:
– time
– name
– specificity
– state of being
– emotion
– why they feel the emotion
– music/rhythm
– what your function is, modus operandi
– perspective or point of view
– anecdotal information (tell a story)
– temporal information (past, present, and future)
Information we have as a character, both of the below are needed in scenes, if either are lacking the scenes are incomplete:
– Internal information
Feelings
emotions
– External information – outside information
Overall
General
Exercise –
1) Mapping – (putting one set of internal circumstances onto the external details of another scene. E.g., the internal state of a couple getting a divorce onto a scene where an ice-skating student is quitting and telling his coach.)
2) Vulnerability – allowing yourself to be vulnerable in a scene versus invulnerable and not putting vulnerable characteristics on another. Vulnerable person is usually the person we get information from. Focus on your vulnerability and when it is your scene partners, letting them be vulnerable as well.
3) Focus of information – Don’t ping pong, focus on one and then another. Spend the time to explore each when it lands there. Important for there to be information from both in these scenes.
You
Scene partner
Environment
4) Relating – Everything your scene partner says is something that you can relate to. Specificity helps make those statements true.